Troubleshoot software issues faced by research scientists, post-doctoral research assistants and research interns
Create and modify internal Oculus Research software tools that allow teams to turbocharge their research
Analyze, design, develop and debug realtime VR and AR software for advanced prototypes and user experiences
Collaborate in a team environment, working with researchers, hardware engineers and software engineers

5 years software programming experience in C++ or C#
3 years GPU Shader experience
Hardware interface experience, such as USB or UART
Background in 3D math
2+ years of experience in a software support role, helping customers troubleshoot issues
Experience with Unity, Unreal or similar game engine technology preferred
Knowledge of VR/AR preferred
Background with optics or FPGA would be a bonus
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