Job Descripiton:
Partner closely with the engineering and design teams to define and develop content in Unreal Engine 4 (UE4).
Collaborate with other researchers and engineers across machine perception and sensing teams at to evaluate and advance state-of-the-art AR/VR systems.
Work with the team to help design, setup, and run practical experiments related to large scale long-duration sensing and machine reasoning

Minimum Qualifications:
  • 4+ years in C++ programming with strong coding and debugging skills.
  • 2+ years engineer experience working with Unreal Engine 4 on both level design and engine/game programming.
  • In-depth knowledge of modern real-time rendering pipeline and GPU programming (DirectX, OpenGL, CUDA)
  • Experience building real world system, including design, coding (C++) and evaluation (C++/Python)
  • Interpersonal experience: cross-group and cross-culture collaboration
Preferred Qualifications:
  • Experience with deploying solutions to cloud (AWS/Azure) and managing distributed compute jobs.
  • Experience in cross platform graphics programming on both Linux and Windows.
  • Experience in Computer Vision and/or 3D geometry.
  • Knowledge of offline rendering with ray tracing