• Develop new features for Magic Soundfield Audio plugins for Unity, Unreal, Wwise, and FMOD.
  • Implement and optimize software build, release, testing and documentation processes to ensure reliable and effective internal, cross-functional and external SDK deployment of the technology under strict schedule constraints.
  • Create and execute long-term plan for automated testing of new plugin features
  • Collaborate effectively and proactively within a team responsible for the design and deployment of a complex audio subsystem under strict schedule and architectural constraints.
  • Experience (minimum 3 years) in designing and implementing audio signal processing algorithms and applications in C/C++.
  • Practical understanding of 3d math (vector operations, bounding volumes, transform operations)
  • Experience with professional software design tools and techniques: software version control systems such as Git/Gerrit and PerForce, performing code reviews of your own and/or other people’s code, planning and operating in an Agile/Scrum type environment.
  • Solid knowledge and experience with game audio development and middleware environments: Unity and Unreal engines; Wwise and FMOD middleware.
  • Experience with sound design/editing and development of at least one interactive/game audio application using one of the above frameworks.
  • Experience with the development of 3D audio plugins for at least one of the above frameworks.
  • Solid knowledge of audio, acoustics, psychoacoustics, virtual/augmented reality.

  • Binaural audio, Ambisonics, VBAP, object-based immersive audio, artificial reverberation
  • Web and hardware-accelerated audio rendering APIs (WebAudio, OpenAL/EAX…)
  • VST/AAX/AU plugin development for digital audio workstations (Protools, Reaper, Logic…)
  • Max/MSP, AudioMulch or similar; Matlab, Faust, SciPy or similar; C/C++, C#, Python.
  • Experience with troubleshooting hardware/software interactions.
  • BA/BS in Computer Science or Electrical Engineering is required. MSc/MA preferred.